Introduction:

Computer Graphics has been accepted as a solid scientific topic all over the world. In Portugal, we have also been assisting to its maturity, with the creation of interesting research groups that maintain a regular work in the area and in closely related areas, such as multimedia, virtual and augmented environments, user-friendly and interactive multimodal interfaces.

Technology transference is being ensured as can be proved by the increasing number of enterprises that are already working in the country and using associated technologies for video production, 3D animation, computer games and multimedia products, among others.

This special issue of VIRTUAL Journal, titled Advances in Computer Graphics in Portugal, intends to review the recent advances made in those areas by research teams working in the country. Therefore, this special edition gives an opportunity to all players to present the best they have produced in the recent past.

To achieve that goal, a special call for papers was launched in September 2005. In addition, some authors were invited to extend earlier versions of papers already presented in the most recent Portuguese conferences on Computer Graphics. The resulting submissions, ultimately written in English, were then peer reviewed by the Journal advisory board and consequently published.

Based on their participation in the conference Interacção 2004, held in FCUL (Faculdade de Ciências da Universidade de Lisboa) from 12th-14th July 2004, J.M. Dias et al. present a tool called ARTIC, which is a tangible interface that offers a 3D user interaction allowing six degrees of freedom. It can be used in augmented and mixed reality environments.

Games 2004 was held in FCUL as well, from 12th-13th July 2004. In this workshop, J. Pereira et al. presented the development of an agent-based architecture for MMORPG (Massively Multiplayer Online Role Playing Games). The corresponding paper describes work aimed in the development of an Artificial Intelligence layer for including agent-based participants in a game framework.

Five other papers were selected from the 13th Portuguese Symposium on Computer Graphics that took place at UTAD (Universidade de Trás-os-Montes e Alto Douro, Vila Real), from 12th-14th October 2005. They are mentioned here in the same order they appear in the proceedings.

S. Silva, J. Madeira and B. Santos sign the first of these papers, where a tool for analysing and comparing polygonal mesh features is presented. This tool allows visualizing and comparing the values obtained for different figures of merit. For instance, it is possible to use different kinds of graphical representations in order to visualize intrinsic properties of a mesh or the distribution of deviation values of a processed mesh regarding its original.

The second paper deals with the generation of Coons surfaces and their representation as B-Spline and NURBS forms. E. Oliveira and J.C. Teixeira refer methods providing adjustment of the weights of the control points in the rational form and compare the resulting surfaces based on a statistical test. The authors also present a methodology to easily analyse and compare the generated surfaces.

Another paper presents a new technique for regular mesh subdivision used to achieve a final smooth surface from a small control mesh that is poorly refined. In the extended version, F. Birra e M.P. Santos show how the algorithm runs entirely on the GPU and illustrate the presentation with some examples taken from cloth simulations, where the level of detail varies dynamically and the CPU power can be directed towards the more demanding physical simulation.

A paper describing the design and construction of a blowing-sensitive tangible interface, referred to as Blowpipe, is presented by J.M. Dias and A. Pocinho. This system has been tested in augmented and mixed reality entertainment environments and was put into effect in a game in which virtual darts are shot at a target.

The fifth selected paper from the 13th Portuguese Symposium on Computer Graphics was written by D. Gonçalves and J. Jorge. It focuses on the difficult task that a common user experiments in searching for specific documents in a computer, including non-textual documents. The authors state that narrative-based interfaces can be a natural and effective alternative to facilitate document retrieval. Therefore, these new retrieval mechanisms will reflect the way users naturally remember and refer to their documents. An implemented prototype is also referred in the paper, together with the evaluation of the accuracy of the information contained in story samples.

A paper not previously presented in any of the scientific events referred before is also published in this special issue of the VIRTUAL Journal. Written by H. du Buf et al., it presents a way to create pictures having the perception models (human vision) in mind rather than a computer vision. The paper claims that automatic rendering can be achieved by applying four image representations in the visual system: colour constancy, coarse background brightness, multi-scale line and edge representation and multi-scale keypoint representation.

Finally, we would like to express our gratitude to the Advisory Board colleagues for their valuable work in reviewing all the papers and to the Editorial Production staff for their efforts in making this material available, as well as to all the authors for their valuable contributions in this work.

Lisbon, July 2006

Manuel Próspero dos Santos
A. Augusto de Sousa
Adriano Lopes